strich in gam
quadrat in vrml
drahtgittermodel
solid - körper
textur
ansicht
farbe
shininess
transparency
verschiedenen farben
translation
rotation
Player
vrml code:
#VRML V2.0 utf8
WorldInfo {
info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
position 0 0 20.0 }
Transform {
children Background {
skyColor 0.84 0.82 0.77
}
}
# STRECKE schwarz
DEF Objekt_1 Transform {
children [
Shape {
appearance Appearance { material Material {
emissiveColor 0.0 0.0 0.0
} }
geometry IndexedLineSet {
coord Coordinate {
point [
-5.0 -5.0 -5.0, 5.0 5.0 5.0,] }
coordIndex [
0 1 -1]
}
}
]}
hintergrund weiß, strichal in hellblau:
#VRML V2.0 utf8
WorldInfo {
info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
position 0 0 20.0 }
Transform {
children Background {
skyColor 0.84 0.82 0.77
}
}
# STRECKE cyan
DEF Objekt_1 Transform {
children [
Shape {
appearance Appearance { material Material {
emissiveColor 0.0 1.0 1.0
} }
geometry IndexedLineSet {
coord Coordinate {
point [
-5.0 -5.0 -5.0, 5.0 5.0 5.0,] }
coordIndex [
0 1 -1]
}
}
]}
hintergrund weiß, strichal in blau und um 10° um die x-achse gedrecht:
#VRML V2.0 utf8
WorldInfo {
info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
position 0 0 20.0 }
Transform {
children Background {
skyColor 0.84 0.82 0.77
}
}
# STRECKE cyan
DEF Objekt_1 Transform {
children [
Shape {
appearance Appearance { material Material {
emissiveColor 0.0 1.0 1.0
} }
geometry IndexedLineSet {
coord Coordinate {
point [
-4.31609 -3.50104 -5.0, 4.31609 3.50104 5.0,] }
coordIndex [
0 1 -1]
}
}
]}
quadrat:
VRML V2.0 utf8
WorldInfo {
info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
position 0 0 20.0 }
Transform {
children Background {
skyColor 0.84 0.82 0.77
}
}
# QXY schwarz
DEF Objekt_1 Transform {
children [
Shape {
appearance Appearance { material Material {
diffuseColor 0.0 0.0 0.0
specularColor 0.8 0.8 0.8
shininess 0.5
} }
geometry IndexedFaceSet {
coord Coordinate {
point [
-5.0 -5.0 0.0, 5.0 -5.0 0.0, 5.0 5.0 0.0,
-5.0 5.0 0.0,] }
coordIndex [
0,1,2,3,-1, ]
convex FALSE
solid FALSE
creaseAngle 0.42
colorPerVertex FALSE
}
}
]}