VRML

strich in gam
quadrat in vrml
drahtgittermodel
solid - körper
textur
ansicht
farbe
shininess
transparency
verschiedenen farben
translation
rotation

Player

vrml code:

#VRML V2.0 utf8
WorldInfo {
  info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
  position  0  0  20.0 }
Transform {
  children Background {
    skyColor  0.84 0.82 0.77
  }
}
 
# STRECKE schwarz
DEF Objekt_1 Transform {
 children [
Shape {
  appearance Appearance { material Material { 
    emissiveColor  0.0 0.0 0.0
 } }
  geometry  IndexedLineSet {
    coord Coordinate { 
      point [ 
      -5.0 -5.0 -5.0, 5.0 5.0 5.0,] }
    coordIndex [ 
       0 1 -1]
  }
}
]}

hintergrund weiß, strichal in hellblau:

#VRML V2.0 utf8
WorldInfo {
  info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
  position  0  0  20.0 }
Transform {
  children Background {
    skyColor  0.84 0.82 0.77
  }
}
 
# STRECKE cyan
DEF Objekt_1 Transform {
 children [
Shape {
  appearance Appearance { material Material { 
    emissiveColor  0.0 1.0 1.0
 } }
  geometry  IndexedLineSet {
    coord Coordinate { 
      point [ 
      -5.0 -5.0 -5.0, 5.0 5.0 5.0,] }
    coordIndex [ 
       0 1 -1]
  }
}
]}

hintergrund weiß, strichal in blau und um 10° um die x-achse gedrecht:

#VRML V2.0 utf8
WorldInfo {
  info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
  position  0  0  20.0 }
Transform {
  children Background {
    skyColor  0.84 0.82 0.77
  }
}
 
# STRECKE cyan
DEF Objekt_1 Transform {
 children [
Shape {
  appearance Appearance { material Material { 
    emissiveColor  0.0 1.0 1.0
 } }
  geometry  IndexedLineSet {
    coord Coordinate { 
      point [ 
      -4.31609 -3.50104 -5.0, 4.31609 3.50104 5.0,] }
    coordIndex [ 
       0 1 -1]
  }
}
]}

quadrat:

VRML V2.0 utf8
WorldInfo {
  info [ "erzeugt von GAMV15" ] }
NavigationInfo { type ["EXAMINE", "ANY"]}
Viewpoint {
  position  0  0  20.0 }
Transform {
  children Background {
    skyColor  0.84 0.82 0.77
  }
}
 
# QXY schwarz
DEF Objekt_1 Transform {
 children [
 Shape {
  appearance Appearance { material Material {
    diffuseColor  0.0 0.0 0.0
    specularColor 0.8 0.8 0.8
    shininess 0.5
    } }
  geometry  IndexedFaceSet {
    coord Coordinate { 
      point [ 
      -5.0 -5.0 0.0, 5.0 -5.0 0.0, 5.0 5.0 0.0,
       -5.0 5.0 0.0,] }
    coordIndex [ 
      0,1,2,3,-1,   ]
      convex FALSE
      solid FALSE
    creaseAngle 0.42
    colorPerVertex FALSE
  }
}
]}