strich in gam
quadrat in vrml
drahtgittermodel
solid - körper
textur
ansicht
farbe
shininess
transparency
verschiedenen farben
translation
rotation
Player
vrml code:
#VRML V2.0 utf8 WorldInfo { info [ "erzeugt von GAMV15" ] } NavigationInfo { type ["EXAMINE", "ANY"]} Viewpoint { position 0 0 20.0 } Transform { children Background { skyColor 0.84 0.82 0.77 } } # STRECKE schwarz DEF Objekt_1 Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.0 0.0 0.0 } } geometry IndexedLineSet { coord Coordinate { point [ -5.0 -5.0 -5.0, 5.0 5.0 5.0,] } coordIndex [ 0 1 -1] } } ]}
hintergrund weiß, strichal in hellblau:
#VRML V2.0 utf8 WorldInfo { info [ "erzeugt von GAMV15" ] } NavigationInfo { type ["EXAMINE", "ANY"]} Viewpoint { position 0 0 20.0 } Transform { children Background { skyColor 0.84 0.82 0.77 } } # STRECKE cyan DEF Objekt_1 Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.0 1.0 1.0 } } geometry IndexedLineSet { coord Coordinate { point [ -5.0 -5.0 -5.0, 5.0 5.0 5.0,] } coordIndex [ 0 1 -1] } } ]}
hintergrund weiß, strichal in blau und um 10° um die x-achse gedrecht:
#VRML V2.0 utf8 WorldInfo { info [ "erzeugt von GAMV15" ] } NavigationInfo { type ["EXAMINE", "ANY"]} Viewpoint { position 0 0 20.0 } Transform { children Background { skyColor 0.84 0.82 0.77 } } # STRECKE cyan DEF Objekt_1 Transform { children [ Shape { appearance Appearance { material Material { emissiveColor 0.0 1.0 1.0 } } geometry IndexedLineSet { coord Coordinate { point [ -4.31609 -3.50104 -5.0, 4.31609 3.50104 5.0,] } coordIndex [ 0 1 -1] } } ]}
quadrat:
VRML V2.0 utf8 WorldInfo { info [ "erzeugt von GAMV15" ] } NavigationInfo { type ["EXAMINE", "ANY"]} Viewpoint { position 0 0 20.0 } Transform { children Background { skyColor 0.84 0.82 0.77 } } # QXY schwarz DEF Objekt_1 Transform { children [ Shape { appearance Appearance { material Material { diffuseColor 0.0 0.0 0.0 specularColor 0.8 0.8 0.8 shininess 0.5 } } geometry IndexedFaceSet { coord Coordinate { point [ -5.0 -5.0 0.0, 5.0 -5.0 0.0, 5.0 5.0 0.0, -5.0 5.0 0.0,] } coordIndex [ 0,1,2,3,-1, ] convex FALSE solid FALSE creaseAngle 0.42 colorPerVertex FALSE } } ]}